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Ah, you've cut to the central point in the Newton/Bernoulli lifting-force
controversy.
How can any aircraft remain suspended above the ground (or
remain in level flight)?
It can either push upon the earth, or it can employ action/reaction in the
way a rocket does. A helium balloon pushes indirectly upon the earth. So
does an aircraft in "ground effect" flight.
But when an aircraft is far from the earth, its only option is to employ
action-reaction to produce a net downwards acceleration of massive gasses.
In other words, the air within the wake-vortex pair behind an aircraft has
been given a net downwards motion and this acts like a "rocket exhaust."
WHen far from the earth, this is the "pure thrust" on which the aircraft
rides.
The wings of an airplane do not simply create a spinning pair of
wake-vorticies, they also project those vorticies downwards.
Once we accept all of the above, it becomes obvious that helicopters are
very much like conventional airplanes in that they both ride ENTIRELY upon
thrust.
I've seen many arguments over the years which focus upon the circulation
surrounding a 2D airfoil. One facet of this has not been examined here:
if the circulation extends to a great distance around an airfoil, then it
necessarily interacts with the ground. As a result, a 2D simulation
depicts ground-effect flight, not the normal high-altitude flight of a
real-world aircraft.
In ground-effect flight there is need for any
"exhaust" flung downwards.
In a 3D aircraft the
circulation pattern which surrounds various parts of the wing cancels at a
distance from the aircraft.
The circulation cannot reach the ground.
A
3D aircraft is fundamentally different than a stack of 2D airfoil
simulations.
Another problem with the 2D models: in two dimensions the net upwash MUST
equal the net downwash. In other words, in two dimensions the streamlines
around the airfoil form circles. In a 2D-world there can be no trailing
vortex. A 2D-world lacks the degrees of freedom required to create a
downwards "exhaust". If we follow a parcel of air, we will see it
accelerated upwards as the airfoil approaches, then accelerated downwards
as it passes the airfoil, then accelerated upwards once more. There has
been no *net* force applied to the parcel of air.
In three dimensions things are different
It might profit students to learn first how a 3D wing works, and only
later to examine the strange world of "flatland aerodynamics."
If we concentrate too much on 2D simulations, we will come to believe that
real-world airplanes should be able to fly forever,
that pressure-differences are the central concept,
that action-reaction is
unimportant and there is zero net deflection of air by the wing,
and that
the wake-vortex pair which trails behind the aircraft has little to do
with the generation of the lifting force.